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Old Aug 03, 2007, 04:03 AM // 04:03   #21
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Quote:
Originally Posted by ichigo_panty
Your points is?


I don't see how this will help RA, since people will still rage if they don't see a monk.
My point is that after every major change that is supposed to be for the good, a major change happens that most people don't like. Example: HM+ Loot Scaling. There is still people whining about loot scaling. This is supposed to be a good change, which IMO it will be. I don't see how it could be bad. Instead of only getting a point for 10, you get a point for 1 win, and its scaled to make it the same. My point was, since this looks like a fairly major good change, I am fearing a major bad change.
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Old Aug 03, 2007, 04:07 AM // 04:07   #22
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Quote:
Originally Posted by Omniclasm
My point is that after every major change that is supposed to be for the good, a major change happens that most people don't like. Example: HM+ Loot Scaling. There is still people whining about loot scaling. This is supposed to be a good change, which IMO it will be. I don't see how it could be bad. Instead of only getting a point for 10, you get a point for 1 win, and its scaled to make it the same. My point was, since this looks like a fairly major good change, I am fearing a major bad change.
I heard that for PVP dying choices, red will be replaced with pink and blue with plaid. I think there is the major bad change you fear.
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Old Aug 03, 2007, 04:08 AM // 04:08   #23
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I'd actually really enjoy that
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Old Aug 03, 2007, 04:14 AM // 04:14   #24
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Quote:
Originally Posted by Redfeather1975
I heard that for PVP dying choices, red will be replaced with pink and blue with plaid. I think there is the major bad change you fear.
With that, I sincerely hope for the changes. *Prays* When is it happening?

@Omniclasm: I misread your last post. A change will most likely be made if this is true.
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Old Aug 03, 2007, 04:15 AM // 04:15   #25
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this is not exactly on topic but the only way to stop ragequiters is preventing you to enter a battle for fixnum minutes if you leave your team.
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Old Aug 03, 2007, 04:17 AM // 04:17   #26
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Maybe they can double the points everyone has, double the points needed to get each rank, and give a glad point at 5 wins. I was thinking leechers may be a problem for 1 by 1 wins even if it takes a lot of leeching to do so.
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Old Aug 03, 2007, 04:37 AM // 04:37   #27
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I really like this idea but im curious how high the new ranks of the title will be. I bet 1st tier will be 250 so it wont be as different from it before.
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Old Aug 03, 2007, 05:29 AM // 05:29   #28
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Quote:
Originally Posted by ichigo_panty
Your points is?


I don't see how this will help RA, since people will still rage if they don't see a monk.
Four damage dealers can pressure out the majority of RA teams with a monk pretty easily.

The difference is that now you're rewarded per win not just per streak - so if you have 4 damage dealers and no monk you have an equal shot at the reward. No, you probably won't go on a huge streak, but yes you have a good chance to win individual matches and be rewarded for that.

The bonus for winning streaks is still going to reward solid teams with twice as many points as random grinders who win a single match at a time.

For these reasons the proposed (dev server) design is solid IMO.
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Old Aug 03, 2007, 05:36 AM // 05:36   #29
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Yeah, 4 fairly skilled people can overpower monks on the opposite team. It is random arenas though, so 9 times out of 10, you will have a weak link. One weak link in that situation means you lose. I think it is a very good change though. One worry is leechers. I've already seen leech bots in RA, this change couldn't help that.
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Old Aug 03, 2007, 05:38 AM // 05:38   #30
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universifying ftl....

ive lost ha or tombz...from lag
ive lost gvg...from lag
ive lost ab...from lag
ive lost much of pve(more larger group missions)...from lag
the only thing i hadn't lost was ra/ta from lag....there goes my mighty glad title... the only thing at least somewhat respectable on my entire account.
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Old Aug 03, 2007, 10:20 AM // 10:20   #31
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i see a lot of potential in this update if it is to be implemented. 1st of all i would like to say that im am r5 glad so i know what im talking about for the most part.

heres what i think anyways..

Pros
*there would probably be a lot less ragers
*it would promote more pvp participation for beginners
*it would definetly make matches more fun and intense for the most part
*A lot less people would be synchronizing (i'm guessing)
Cons
*it might promote afk or 'bot' farming
*people like me who have worked hard for this are going to be angry if we dont get some compensation

My suggestions...(if anyone cares)
*definetly make the titles higher
*compensate to the ppl with pts already..i.e. if you get 10 consec and 2 sets of bonus it would be 20 points per 10 consec, therefore all previous points should be multiplied by 20 (not taking into account the pts lost from incomplete streaks) I noticed that the current title is followin the hero title from 3 ranks behind divided by 10 (r6 glad is 466pts r9 hero is 4660fame)
with this implementation fame and gladiator point acquisation would be at a pretty even level, gaining 1 pt (or fame) per win and then additional pts for consecutive. So if you were to just multiply the gladiator titles by 10 it should even out gladiator being at 250 points, legendary gladiator (12) being at 100,000 points (or alternativly copy the title completely with glad names insteada hero). also, this would not make the title too easy. My good korean friend just hit rank9 gladiator (after 1 year of hard work), if his pts were to be compensated by my suggested multiplication of 20 it would but him at 40,000 pts which is almost halfway to the title which i think is well deserved seeing as the leading HA player got to rank 14 just after a year of HAing
this would also enable the ability for people to get the max title before gw2 comes out

title | pts

Gladiator | 250
Fierce Gladiator | 500
Mighty Gladiator | 1000
Deadly Gladiator | 1680
Terrifying Gladiator | 2,800
Conquering Gladiator | 4,665
Subjugating Gladiator | 7,750
Vanquishing Gladiator | 12,960
King's Gladiator | 21,600
Emperor's Gladiator | 36,000
Balthazar's Gladiator | 60,000
Legendary Gladiator (12) | 100,000

and this wouldnt be unreasonable either because me and several others i know usually get at least 5 streaks per day...which under those terms would yield 100 or more pts per day to the more advanced players such as myself, imo that is completely reasonable considering that the advanced ha players get around 100fame a day as well (or at least used to)

i honestly think this method would work quite effectively taking into account the new accessibility of the points and the work that people have already put into it.

P.S u could also make Ra/Ta and other types of PvP more popular by giving out more shiny animal emotions 4 PvP titles and 4 celestial creatures (kiren/dragon/phoenix/turtle)? what a coincidence eh?
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Old Aug 03, 2007, 10:24 AM // 10:24   #32
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I think the current proposition is better than nothing, however I think that making glad points excusive to TA would be a better solution.
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Old Aug 03, 2007, 10:51 AM // 10:51   #33
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1) glad points should be available for RA...not just for TA.

2) i know a lot of people going for glad points...and to find a good team in RA it takes at least 10 (unsuccessful) tries...often failing at 9 wins.
converting the title track from 200 glad points to 200*10 would be very bad because it results in a non-representative low value. we all did win alot more 'consecutive 5 wins' then 'consecutive 10 wins'.
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Old Aug 03, 2007, 11:45 AM // 11:45   #34
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This will make RA/TA worse. There are people who have Tier 6 in the gladiator rank, and I know they worked hard for it. What if you just got your Tier 2? You have 50 gladiator points then. Then suddenly, they come up with this change, meaning you need 250 points for Tier 1. That player wasted his first 50 points then, wasting 100 hours or more. And he even doesn't have a title! While, with the new system, the player should've at least 50*10=500 wins. But he also won some, but not 10 consecutives. He won at least 700 battles then. That is:

- 700 points for each win;
- 100*5=500 points bonus for each 5 consecutives

So that would make a total of 700+500=1200 points. And that's still underestimated because 5 consecutives are easy to get.

Only if they give the people the points they deserve, it's a worthy update. Otherwise, it just punishes the ranked RA/TA players.
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Old Aug 03, 2007, 12:07 PM // 12:07   #35
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Quote:
Originally Posted by cellardweller
I think the current proposition is better than nothing, however I think that making glad points excusive to TA would be a better solution.
If they were going to make it exclusive they wouldn't have started devoting time and energy to testing something else, now that they have started on this road I doubt there is anything to make them change their mind.

Quote:
Originally Posted by forgdreamer
lots of intelligent text
Could't agree more.
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Old Aug 03, 2007, 02:15 PM // 14:15   #36
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There's two things that I find worrying about such a change. Here's what I see happening:

- afk (bot) farming
- /roll 100 for fast glad point farming ftw

Basically the same thing that happened to Hero Battles when you could get points by winning only one battle. Sure you have 4 players on your team in RA, but there only needs to be one afk farmer, bot or roller in there to make everyone leave. I seriously hope that Anet realizes that people are going to try and abuse the system in every way possible to get those glad points. I'm not sure if the bonus points at 5 wins are enough to stop that from happening...
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Old Aug 03, 2007, 03:38 PM // 15:38   #37
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Quote:
Originally Posted by Draikin
There's two things that I find worrying about such a change. Here's what I see happening:

Basically the same thing that happened to Hero Battles when you could get points by winning only one battle. Sure you have 4 players on your team in RA, but there only needs to be one afk farmer, bot or roller in there to make everyone leave.
Do you honestly think 4 people are going to leave for a roll? get real, it only worked in hero battles because it was a 1v1 situation, RA is a 4v4 battle full of people eager for pvp experience, some of them might not even know what a roll was. On average about half the people i ever hero battled wanted to roll, you'd never get a full team of 4 to leave for some gambling emote, also even if one did leave a balanced 3 man team can still beat a poorly built 4 man team

also--theres not going to be any way the can compensate for the wins or incomplete runs that we have done already, when the title first came out it wasnt retroactive and it would be near impossible for them to make a system that gave pts to you for incomplete runs. the truth is with more experienced players it probably takes less attempts to bring a team up to 10 wins with more inexperienced players i can imagine it would taker longer, theres no way to assume/determine how many times people failed their streaks and such

btw luminoth next time before u post something maybe u should read some previous posts before you post, gaile already announced there would be some compensation for those who have already attained posts btw where did that random 700 come from in your calculations?

glad pts being exclusive to TA would only work with the new pt per win system and not the pt per streak system, and since it has been active in Ra for over a year their most likely not going to make it TA exclusive, that would not only make what i can imgine to be a large mass of people angry. RA is a great way to meet new people that you enjoy playing with or to show off your own skills. I myself love the Random arena community and have friends- listed around 20 people from it
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Old Aug 03, 2007, 03:38 PM // 15:38   #38
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This might fix RA but will destroy TA. Well, I guess that this goes with the general trend of neglecting organized team-based formats for more solo ones (cough HvH).

Just make glads TA only, and put in a new title for RA. This could be how the new RA title works, and then leave the TA glad title alone. The best part about the current glad title is that it actually can be fairly difficult to get 10 wins, as during peak times you're almost guaranteed 1-2 good games per 10 games.

Last edited by TheOneMephisto; Aug 03, 2007 at 03:42 PM // 15:42..
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Old Aug 03, 2007, 03:43 PM // 15:43   #39
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Quote:
Originally Posted by TheOneMephisto
This might fix RA but will destroy TA. Well, I guess that this goes with the general trend of neglecting organized team-based formats for more solo ones (cough HvH).
sorry i fail to see any scenario involving this update destroying TA, please elaborate
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Old Aug 03, 2007, 04:16 PM // 16:16   #40
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Quote:
Originally Posted by forgdreamer
Do you honestly think 4 people are going to leave for a roll? get real, it only worked in hero battles because it was a 1v1 situation, RA is a 4v4 battle full of people eager for pvp experience, some of them might not even know what a roll was.
Consider how many people are currently leaving in RA when there's no monk, are those people eager for PvP experience? Well with this update you're going to get even more people in RA who just want to get gladiator points. With this update it simply doesn't matter how bad you are at the game, you'll still get points if you just farm for it. To answer your question: no, I don't think all 4 people are going to leave for a roll. But what if one person leaves? The rest isn't going to stay just to get slaughtered by the other team.
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